Imperial Knights - How to add LED lights to your Knights - Hi one and all, Thanks for viewing this guide. To start, I've never really done anything with electronics other than plug in the PS4 to the TV, so the thou...
Saturday, November 15, 2008
FtW Round Table - Core Units - Command Squad
Continuing from this week's FtW Round Table Discussion on the one must-have unit that is always included in the army list. Mine is the Blade Saints Chapter's first company(sword) command squad.
The Archons of Battle, the Heavenblade Command Squad: Terminator Scythe Titus
Brother Sergeant Titus w/ Twin Lightning Claws
Brother Apothecary Saul w/ Storm Bolter and Powerfist
Scythe Brother Balan w/ Storm Bolter, Chain Fist and Cyclone Missile Launcher
Scythe Brother Nebiros w/ Twin Lightning Claws
and you've met Scythe Brother Silas, Standard Bearer w/ Twin Lightning Claws
I've just added the Brother Apothecary Saul and he's already made himself felt in the first battle yesterday.
I've mentioned in/on various posts this week, but this squad is hell incarnate in close combat, and still effective in ranged combat.
Attached to Malthius (Belial), Sword Master of the Heavenblade Company, and getting into close combat on the charge this squad does the following carnage:
Malthius will bring 6 attacks on Initiative 6: 4 +1 for the charge, +1 for the standard. The Lightning Claws will bring 15 attacks (5 each) on I4: 3 +1 for the charge, +1 for the standard.
That's 21 attacks all with re-rolls to wound... by this time the opponents are thinned if not wiped out (small Termie squads are toast) and the power/chainfist are cleanup, but add to that the Apothecary ignoring 1 failed save and this squad's got staying power.
Thanks for checkin it out.